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research register
JG

Jan Gugenheimer

PI · TU Darmstadt

RAI
Human–computer interactionVirtual realityEmbodied cognitionMultimediaAugmented realityCognition
9
papers in the register
105
works on openalex
31
h-index
3,208
citations
60
i10-index
sourced · openalex bibliometrics

papers in the register

  1. Embodied Spatial Simulation: Enabling Embodied Interaction with Human Motion Simulation in Extended Reality
    IEEE Transactions on Visualization and Computer Graphics · 2026
    Embodied cognitionComputer scienceHuman–computer interactionMotion (physics)
  2. The AI Accomplice: Exploring Generative Artificial Intelligence in Facilitating and Amplifying Deceptive Designs
    2026
    Artificial intelligenceComputer scienceGenerative grammarFeature (linguistics)
  3. A Multi-Sensor Approach for Cognitive Load Assessment in Mobile Augmented Reality
    2025
    Cognitive loadComputer scienceCognitionMobile device
  4. Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025
    2025
    Sociotechnical systemEmbodied cognitionComputer scienceVirtual reality
  5. Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality
    2024
    ConfusionVirtual realityRendering (computer graphics)Perception
  6. pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
    2024
    PersonalizationComputer scienceContext (archaeology)Human–computer interaction
  7. Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024
    2024
    Embodied cognitionHarmSet (abstract data type)Harassment
  8. Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach
    2024
    DystopiaEmbodied cognitionComputer scienceVirtual reality
  9. DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
    2024
    CraftBridging (networking)Computer scienceSPARK (programming language)

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